Command Decision: Crisis Response
Immersive leadership simulation for high-stakes decision-making
When disaster strikes, leaders don’t get the luxury of time. Command Decision: Crisis Response is an interactive eLearning experience that drops participants into the middle of a fast-moving crisis. Every choice impacts morale, logistics, public trust, and the outcome — making it a powerful way to practice leading under pressure.
The Challenge
Traditional training often teaches leadership in theory, but doesn’t replicate the stress and uncertainty of real-world crisis response. I wanted to build something more engaging — a scenario where learners could feel the weight of their decisions and see how small choices ripple through an entire organization.
The Solution
Command Decision is a replayable, branching simulation built in Storyline 360 with randomized “fog-of-war” elements. Learners must:
Make critical decisions under time pressure.
Balance competing priorities such as logistics, risk, and morale.
Adapt when unexpected “Black Swan” events change the game.
No two runs are the same — encouraging learners to try again, explore different paths, and see how various leadership styles play out.
Why It Works
Immersive: Learners are in the seat of command, not just reading about leadership.
Transferable Skills: While the scenario is framed around a natural disaster, the skills apply to military, corporate, and public-sector leaders.
Engaging: Replayability and scoring create a game-like experience that keeps learners returning.
My Role
I designed and developed the entire experience — from instructional strategy and scenario writing to UI design, voiceover, and technical development. Tools included:
Storyline 360 (interactive development)
Affinity Photo, Designer, Publisher (visual design)
Clipchamp (voiceover and video)
See It in Action
