Command Decision: Crisis Response

Immersive leadership simulation for high-stakes decision-making

When disaster strikes, leaders don’t get the luxury of time. Command Decision: Crisis Response is an interactive eLearning experience that drops participants into the middle of a fast-moving crisis. Every choice impacts morale, logistics, public trust, and the outcome — making it a powerful way to practice leading under pressure.

The Challenge

Traditional training often teaches leadership in theory, but doesn’t replicate the stress and uncertainty of real-world crisis response. I wanted to build something more engaging — a scenario where learners could feel the weight of their decisions and see how small choices ripple through an entire organization.

The Solution

Command Decision is a replayable, branching simulation built in Storyline 360 with randomized “fog-of-war” elements. Learners must:

  • Make critical decisions under time pressure.

  • Balance competing priorities such as logistics, risk, and morale.

  • Adapt when unexpected “Black Swan” events change the game.

No two runs are the same — encouraging learners to try again, explore different paths, and see how various leadership styles play out.

Why It Works

  • Immersive: Learners are in the seat of command, not just reading about leadership.

  • Transferable Skills: While the scenario is framed around a natural disaster, the skills apply to military, corporate, and public-sector leaders.

  • Engaging: Replayability and scoring create a game-like experience that keeps learners returning.

My Role

I designed and developed the entire experience — from instructional strategy and scenario writing to UI design, voiceover, and technical development. Tools included:

  • Storyline 360 (interactive development)

  • Affinity Photo, Designer, Publisher (visual design)

  • Clipchamp (voiceover and video)

See It in Action

Next
Next

Project Two